Guiding Light (2023)
Links: DOTs Page · Itch.io
- Designed and implemented levels 1-4 from blockout to final launch layout, and aesthetic passes including elements of sound design, verticality, conveyance, and descriptive environmental triggers for screen-reader implementation
- Collaborated with the sound design and programming teams to prototype an accessibility audio indicator system for obstacles, environmental hazards, collectables, and enemies for our blind-player audience
- Prototyped a compass system with UI components to assist players in world navigation